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    Enum AssetRef.State

    Provides the state of AssetRef<TObject>, and whether it's referencing a project asset or addressable asset.

    Namespace: OmiyaGames.Audio
    Assembly: cs.temp.dll.dll
    Syntax
    public enum State

    Fields

    Name Description
    Loading

    Indicates AssetRef<TObject> references an addresable asset, and is in the middle of loading the asset.

    Null

    Indicates AssetRef<TObject> is null, and doesn't reference anything.

    ProjectAsset

    Indicates AssetRef<TObject> references an asset in the Unity project.

    Ready

    Indicates AssetRef<TObject> references an addresable asset, and has the asset loaded and ready to use.

    Unloaded

    Indicates AssetRef<TObject> references an addresable asset, and is currently unloaded.

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