Enum AssetRef.State
Provides the state of AssetRef<TObject>, and whether it's referencing a project asset or addressable asset.
Namespace: OmiyaGames.Audio
Assembly: cs.temp.dll.dll
Syntax
public enum State
Fields
| Name | Description |
|---|---|
| Loading | Indicates AssetRef<TObject> references an addresable asset, and is in the middle of loading the asset. |
| Null | Indicates AssetRef<TObject> is null, and doesn't reference anything. |
| ProjectAsset | Indicates AssetRef<TObject> references an asset in the Unity project. |
| Ready | Indicates AssetRef<TObject> references an addresable asset, and has the asset loaded and ready to use. |
| Unloaded | Indicates AssetRef<TObject> references an addresable asset, and is currently unloaded. |