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    Change Log:

    1.4.4

    • Enhancement: Updating package.json version number to 1.0.0-pre.1, per latest Unity standard.
    • Enhancement: Updating documentation to the latest folder structure and content specs, such as linking to the Samples~ section in the Unity's documentation instead of saying, "as of this writing, there is no official documentation" (when there obviously is, now.)
    • Bug Fix: forgot to ignore Documentation~/index.md.

    1.4.3

    • Enhancement: restructuring the documentation so that the README.md at the root of the project becomes the homepage of the DocFX-generated documentation. The old index.md has now been added to Documentation~/manual folder, as the first page describing the content of this package. This should make updating documentation easier for future projects, as only the README.md file needs to be updated to change the homepage.
    • Enhancement: extending license year to 2022

    1.4.2

    • Enhancement: adding conditionals to .github/workflows/documentation.yml and .github/workflows/mirror.yml to prevent the jobs from running on other repos copying this template automatically. Added comments, and updated documentation indicating these conditional's purpose, and how to remove them.

    1.4.1

    • Enhancement: changing the mirror action to this one.

    1.4.0

    • Feature: added Github Action to mirror the repository to Bitbucket automatically. This new file is available here: .github/workflows/mirror.yml.
    • Enhancement: updated Customize Package manual talking about what files from .github can be deleted or edited.

    1.3.1

    • Typo: Fixed the documentation build status badge in README.md.

    1.3.0

    • Feature: added Github Action to auto-generate documentation in the Documentation~ folder using DocFX for Unity project as reference.
    • Feature: adding Github feature, sponsorship! The FUNDING.yml file in .github folder adds a sponsorship button on Github with a link to Ko-Fi.
    • Enhancement: Updated README.md to link to the newly-generated documentation, and provide better installation instructions.

    1.2.2

    • Enhancement: making the platform OmiyaGames.Template.Editor.asmdef and OmiyaGames.Template.Editor.Tests.asmdef supports to only the editor.

    1.2.1

    • Rename: EditorExampleTest.cs to TestEditorExample.cs. Updated class name along with it.
    • Rename: RuntimeExampleTest.cs to TestRuntimeExample.cs. Updated class name along with it.
    • Typo: Removed [CustomEditor(typeof(RuntimeExample))] attribute from EditorExampleTest.cs. It serves no purpose.
    • Typo: Removed [CustomEditor(typeof(RuntimeExample))] attribute from EditorExampleTest.cs. It serves no purpose.

    1.2.0

    • Feature: Updated the Tests assembly definition files and example scripts with proper configuration for editing/creating new unit test scripts. Also updated package.json with NUnit as a required dependency.
    • Enhancement: Added significantly more information in README.md so other people can use a more fleshed-out markdown format to start their documentation.
    • Enhancement: Changing package.json into a type -> Tool, and added one more keyword.
    • Enhancement: Noting THIRD PARTY NOTICES.md is just an example, and this project doesn't actually use any 3rd party tools yet (besides unit testing, but I think that's already implied).

    1.1.0

    • Feature: adding a Documentation~/Doxyfile to make generating Doxygen files a little easier.

    1.0.2

    • Typo: renaming Documentation~/index.md to Documentation~/Template.md to match Unity recommendation.

    1.0.1

    • Bug fix: Editor/EditorExample.cs now compiles properly.
    • Typo: updated namespace in Tests/Editor/EditorExampleTest.cs to inlucde Test.
    • Typo: changing the THIRD PARTY NOTICES.md Credits section to use a list, so each field is in its own line.

    1.0.0

    • Initial release:
      • Confirmed the template project works by battle-testing it to Omiya Games - Common package.
    • Updated every text to be more generic.
    • Improve this Doc
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