Search Results for

    Show / Hide Table of Contents

    Class AssetRefSerialized<TObject>

    Helper serialized class to display in Unity inspector. Generates an AssetRef<TObject>.

    Inheritance
    Object
    AssetRefSerialized<TObject>
    Namespace: OmiyaGames.Audio
    Assembly: cs.temp.dll.dll
    Syntax
    public class AssetRefSerialized<TObject>
        where TObject : UnityEngine.Object
    Type Parameters
    Name Description
    TObject
    Remarks

    The MIT License (MIT)

    Copyright (c) 2022 Omiya Games

    Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

    The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

    RevisionDescription
    Version: 1.0.0
    Date: 6/18/2022
    Author: Taro Omiya
    Initial verison.

    Properties

    HasValue

    Indicates if asset is null or not.

    Declaration
    public bool HasValue { get; }
    Property Value
    Type Description
    Boolean

    Methods

    Create()

    Generates a new instance of AssetRef<TObject>.

    Declaration
    public AssetRef<TObject> Create()
    Returns
    Type Description
    AssetRef<TObject>

    Operators

    Implicit(AssetRefSerialized<TObject> to AssetRef<TObject>)

    Converts this object to a struct.

    Declaration
    public static implicit operator AssetRef<TObject>(AssetRefSerialized<TObject> convert)
    Parameters
    Type Name Description
    AssetRefSerialized<TObject> convert
    Returns
    Type Description
    AssetRef<TObject>
    In This Article
    Back to top Copyright © 2022 Omiya Games