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    Class AudioLayer.PlayerArgs

    Event arguments for fading in a BackgroundAudio.Player

    Inheritance
    Object
    EventArgs
    AudioLayer.PlayerArgs
    Namespace: OmiyaGames.Audio
    Assembly: cs.temp.dll.dll
    Syntax
    public class PlayerArgs : EventArgs

    Constructors

    PlayerArgs()

    Constructs a null argument.

    Declaration
    public PlayerArgs()

    PlayerArgs(BackgroundAudio.Player, AudioLayer.PlayerArgs.PlayerState)

    Constructs a new argument instance.

    Declaration
    public PlayerArgs(BackgroundAudio.Player player, AudioLayer.PlayerArgs.PlayerState state)
    Parameters
    Type Name Description
    BackgroundAudio.Player player

    Sets Player property.

    AudioLayer.PlayerArgs.PlayerState state

    Sets State property.

    Properties

    Player

    Gets the selected BackgroundAudio.Player.

    Declaration
    public BackgroundAudio.Player Player { get; }
    Property Value
    Type Description
    BackgroundAudio.Player

    State

    Gets the reason Player was selected.

    Declaration
    public AudioLayer.PlayerArgs.PlayerState State { get; }
    Property Value
    Type Description
    AudioLayer.PlayerArgs.PlayerState
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