Class AudioLayer.Spatial
Audio category applicable to ones predominately used in spatial context, i.e. sound effects and voices.
Inherited Members
Namespace: OmiyaGames.Audio
Assembly: cs.temp.dll.dll
Syntax
[Serializable]
public class Spatial : AudioLayer.SubLayer
Remarks
Copyright (c) 2022 Omiya Games Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Revision | Description |
---|---|
Version: 0.1.0-exp.1 Date: 2/27/2022 Author: Taro Omiya | Initial draft. |
Version: 1.0.0-exp.1 Date: 6/21/2022 Author: Taro Omiya | Adding documentation. |
Properties
DefaultUiGroup
The default mixer group to apply to a new instance of an audio script created on a UI element in a scene.
Declaration
public AudioMixerGroup DefaultUiGroup { get; }
Property Value
Type | Description |
---|---|
AudioMixerGroup |
Remarks
This value is changed in Unity's Project Settings dialog.