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    Class AudioLayer.Spatial

    Audio category applicable to ones predominately used in spatial context, i.e. sound effects and voices.

    Inheritance
    Object
    AudioLayer
    AudioLayer.SubLayer
    AudioLayer.Spatial
    Inherited Members
    AudioLayer.SubLayer.DefaultGroup
    AudioLayer.VolumeParam
    AudioLayer.PitchParam
    AudioLayer.VolumeSaver
    AudioLayer.IsMutedSaver
    AudioLayer.VolumeDb
    AudioLayer.VolumePercent
    AudioLayer.Pitch
    AudioLayer.IsMuted
    AudioLayer.Dispose()
    Namespace: OmiyaGames.Audio
    Assembly: cs.temp.dll.dll
    Syntax
    [Serializable]
    public class Spatial : AudioLayer.SubLayer
    Remarks

    The MIT License (MIT)

    Copyright (c) 2022 Omiya Games

    Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

    The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

    RevisionDescription
    Version: 0.1.0-exp.1
    Date: 2/27/2022
    Author: Taro Omiya
    Initial draft.
    Version: 1.0.0-exp.1
    Date: 6/21/2022
    Author: Taro Omiya
    Adding documentation.

    Properties

    DefaultUiGroup

    The default mixer group to apply to a new instance of an audio script created on a UI element in a scene.

    Declaration
    public AudioMixerGroup DefaultUiGroup { get; }
    Property Value
    Type Description
    AudioMixerGroup
    Remarks

    This value is changed in Unity's Project Settings dialog.

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