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    Class AudioLayer

    Base info on each audio category.

    Inheritance
    Object
    AudioLayer
    AudioLayer.SubLayer
    Namespace: OmiyaGames.Audio
    Assembly: cs.temp.dll.dll
    Syntax
    public class AudioLayer : IDisposable
    Remarks

    The MIT License (MIT)

    Copyright (c) 2022 Omiya Games

    Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

    The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

    RevisionDescription
    Version: 0.1.0-exp.1
    Date: 2/27/2022
    Author: Taro Omiya
    Initial draft.
    Version: 1.0.0
    Date: 6/21/2022
    Author: Taro Omiya
    Adding documentation.

    Properties

    IsMuted

    Gets or sets whether this layer is muted.

    Declaration
    public bool IsMuted { get; set; }
    Property Value
    Type Description
    Boolean

    IsMutedSaver

    The settings to store user's mute preferences.

    Declaration
    public SaveBool IsMutedSaver { get; }
    Property Value
    Type Description
    SaveBool
    Remarks

    This value is changed in Unity's Project Settings dialog.

    See Also
    IsMuted

    Pitch

    Gets or sets the pitch of this layer.

    Declaration
    public float Pitch { get; set; }
    Property Value
    Type Description
    Single

    PitchParam

    The parameter name to change 's pitch.

    Declaration
    public string PitchParam { get; }
    Property Value
    Type Description
    String
    Remarks

    This value is changed in Unity's Project Settings dialog.

    VolumeDb

    Gets the volume of this layer, in decibels.

    Declaration
    public float VolumeDb { get; }
    Property Value
    Type Description
    Single
    See Also
    VolumePercent

    VolumeParam

    The parameter name to change 's volume.

    Declaration
    public string VolumeParam { get; }
    Property Value
    Type Description
    String
    Remarks

    This value is changed in Unity's Project Settings dialog.

    VolumePercent

    Gets or sets the volume of this layer as a fraction between 0 and 1.

    Declaration
    public float VolumePercent { get; set; }
    Property Value
    Type Description
    Single
    See Also
    VolumeDb

    VolumeSaver

    The settings to store user's volume preferences.

    Declaration
    public SaveFloat VolumeSaver { get; }
    Property Value
    Type Description
    SaveFloat
    Remarks

    This value is changed in Unity's Project Settings dialog.

    See Also
    VolumePercent

    Methods

    Dispose()

    Cleans-up any events this object was listening to.

    Declaration
    public void Dispose()
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