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    Class BackgroundAudio

    An interface for music, used to generate playing a clip.

    Inheritance
    Object
    BackgroundAudio
    SingleLoopingMusic
    Namespace: OmiyaGames.Audio
    Assembly: cs.temp.dll.dll
    Syntax
    public abstract class BackgroundAudio : ScriptableObject
    Remarks

    The MIT License (MIT)

    Copyright (c) 2022 Omiya Games

    Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

    The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

    RevisionDescription
    Version: 1.0.0
    Date: 4/12/2022
    Author: Taro Omiya
    Initial verison.
    Version: 1.1.0
    Date: 6/30/2022
    Author: Taro Omiya
    Adding new property, IsPausedOnTimeStop.

    Fields

    MENU_ORDER

    Declaration
    public const int MENU_ORDER = 210
    Field Value
    Type Description
    Int32

    Properties

    MainAudioSourcePrefab

    A prefab reference to use as basis for constructing a new BackgroundAudio.Player.

    Declaration
    public AudioSource MainAudioSourcePrefab { get; }
    Property Value
    Type Description
    AudioSource

    Methods

    GeneratePlayer(GameObject)

    Sets up attach with s and other items to play the music.

    Declaration
    public abstract BackgroundAudio.Player GeneratePlayer(GameObject attach)
    Parameters
    Type Name Description
    GameObject attach

    The script generated s will be attached or be child of.

    Returns
    Type Description
    BackgroundAudio.Player

    Reset()

    Resets this file. Primarily used in the Unity Inspector.

    Declaration
    public virtual void Reset()
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