Class BackgroundAudio
An interface for music, used to generate
Namespace: OmiyaGames.Audio
Assembly: cs.temp.dll.dll
Syntax
public abstract class BackgroundAudio : ScriptableObject
Remarks
Copyright (c) 2022 Omiya Games Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Revision | Description |
---|---|
Version: 1.0.0 Date: 4/12/2022 Author: Taro Omiya | Initial verison. |
Version: 1.1.0 Date: 6/30/2022 Author: Taro Omiya | Adding new property, IsPausedOnTimeStop. |
Fields
MENU_ORDER
Declaration
public const int MENU_ORDER = 210
Field Value
Type | Description |
---|---|
Int32 |
Properties
MainAudioSourcePrefab
A prefab reference to use as basis for constructing a new BackgroundAudio.Player.
Declaration
public AudioSource MainAudioSourcePrefab { get; }
Property Value
Type | Description |
---|---|
AudioSource |
Methods
GeneratePlayer(GameObject)
Sets up attach
with
Declaration
public abstract BackgroundAudio.Player GeneratePlayer(GameObject attach)
Parameters
Type | Name | Description |
---|---|---|
GameObject | attach | The script generated |
Returns
Type | Description |
---|---|
BackgroundAudio.Player |
Reset()
Resets this file. Primarily used in the Unity Inspector.
Declaration
public virtual void Reset()