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    Class SingleLoopingMusic

    A BackgroundAudio representing a looping music and optionally an intro stinger.

    Inheritance
    Object
    BackgroundAudio
    SingleLoopingMusic
    Inherited Members
    BackgroundAudio.MENU_ORDER
    BackgroundAudio.MainAudioSourcePrefab
    Namespace: OmiyaGames.Audio
    Assembly: cs.temp.dll.dll
    Syntax
    public class SingleLoopingMusic : BackgroundAudio
    Remarks

    The MIT License (MIT)

    Copyright (c) 2022 Omiya Games

    Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

    The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

    RevisionDescription
    Version: 1.0.0
    Date: 4/16/2022
    Author: Taro Omiya
    Initial verison.
    Version: 1.1.0
    Date: 6/30/2022
    Author: Taro Omiya
    Adding new property, OmiyaGames.Audio.SingleLoopingMusic.SingleLoopingMusicPlayer.IsPausedOnTimeStop.

    Properties

    IntroSting

    Gets the clip that plays once before Loop.

    Declaration
    public AudioClip IntroSting { get; }
    Property Value
    Type Description
    AudioClip
    Remarks

    This variable is set in the Unity Inspector.

    Loop

    Gets the clip that loops until Stop().

    Declaration
    public AudioClip Loop { get; }
    Property Value
    Type Description
    AudioClip
    Remarks

    This variable is set in the Unity Inspector.

    PlayLoopAfterSeconds

    Gets how many seconds playing Loop will be delayed if IntroSting is not null.

    Declaration
    public double PlayLoopAfterSeconds { get; }
    Property Value
    Type Description
    Double
    Remarks

    This variable is set in the Unity Inspector.

    Methods

    GeneratePlayer(GameObject)

    Sets up attach with s and other items to play the music.

    Declaration
    public override BackgroundAudio.Player GeneratePlayer(GameObject attach)
    Parameters
    Type Name Description
    GameObject attach

    The script generated s will be attached or be child of.

    Returns
    Type Description
    BackgroundAudio.Player
    Overrides
    BackgroundAudio.GeneratePlayer(GameObject)

    Reset()

    Resets this file. Primarily used in the Unity Inspector.

    Declaration
    public override void Reset()
    Overrides
    BackgroundAudio.Reset()

    SetLoopDelayToIntroStingDuration()

    Calculates how long IntroSting is, and sets PlayLoopAfterSeconds. This produces a more accurate value than .

    Declaration
    public void SetLoopDelayToIntroStingDuration()
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