Class SingleLoopingMusic
A BackgroundAudio representing a looping music and optionally an intro stinger.
Namespace: OmiyaGames.Audio
Assembly: cs.temp.dll.dll
Syntax
public class SingleLoopingMusic : BackgroundAudio
Remarks
Copyright (c) 2022 Omiya Games Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Revision | Description |
---|---|
Version: 1.0.0 Date: 4/16/2022 Author: Taro Omiya | Initial verison. |
Version: 1.1.0 Date: 6/30/2022 Author: Taro Omiya | Adding new property, OmiyaGames.Audio.SingleLoopingMusic.SingleLoopingMusicPlayer.IsPausedOnTimeStop. |
Properties
IntroSting
Gets the clip that plays once before Loop.
Declaration
public AudioClip IntroSting { get; }
Property Value
Type | Description |
---|---|
AudioClip |
Remarks
This variable is set in the Unity Inspector.
Loop
Gets the clip that loops until Stop().
Declaration
public AudioClip Loop { get; }
Property Value
Type | Description |
---|---|
AudioClip |
Remarks
This variable is set in the Unity Inspector.
PlayLoopAfterSeconds
Gets how many seconds playing Loop will be delayed if IntroSting is not null.
Declaration
public double PlayLoopAfterSeconds { get; }
Property Value
Type | Description |
---|---|
Double |
Remarks
This variable is set in the Unity Inspector.
Methods
GeneratePlayer(GameObject)
Sets up attach
with
Declaration
public override BackgroundAudio.Player GeneratePlayer(GameObject attach)
Parameters
Type | Name | Description |
---|---|---|
GameObject | attach | The script generated |
Returns
Type | Description |
---|---|
BackgroundAudio.Player |
Overrides
Reset()
Resets this file. Primarily used in the Unity Inspector.
Declaration
public override void Reset()
Overrides
SetLoopDelayToIntroStingDuration()
Calculates how long IntroSting is,
and sets PlayLoopAfterSeconds.
This produces a more accurate value than
Declaration
public void SetLoopDelayToIntroStingDuration()