Class FadeOutArgs
Provides configuration details to MixerGroupManager on how to fade out a BackgroundAudio.
Namespace: OmiyaGames.Audio
Assembly: cs.temp.dll.dll
Syntax
public class FadeOutArgs : EventArgs
Remarks
Copyright (c) 2022 Omiya Games Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Revision | Description |
---|---|
Version: 1.0.0 Date: 4/18/2022 Author: Taro Omiya | Initial draft. |
Properties
DelaySeconds
Delay fade-out effect in seconds, normalized by DSP scale.
Declaration
public double DelaySeconds { get; set; }
Property Value
Type | Description |
---|---|
Double |
DurationSeconds
Duration of fade-out when it begins, in seconds, normalized by DSP scale.
Declaration
public double DurationSeconds { get; set; }
Property Value
Type | Description |
---|---|
Double |
Methods
FixData()
Fixes any invalid property values.
Declaration
public void FixData()