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    Class ChangeAudioOnStart

    Changes the background music on scene start.

    Inheritance
    Object
    ChangeAudioOnStart
    Namespace: OmiyaGames.Audio
    Assembly: cs.temp.dll.dll
    Syntax
    public class ChangeAudioOnStart : MonoBehaviour
    Remarks

    The MIT License (MIT)

    Copyright (c) 2022 Omiya Games

    Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

    The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

    RevisionDescription
    Version: 1.0.0
    Date: 4/14/2022
    Author: Taro Omiya
    Initial verison.

    Methods

    Start()

    Sets up the AudioManager to play BackgroundAudios for both music and ambience to whatever is set in the Unity inspector.

    Declaration
    public virtual IEnumerator Start()
    Returns
    Type Description
    IEnumerator

    The coroutine for loading everything.

    Events

    OnAfterAudioChange

    Declaration
    public event Action<ChangeAudioOnStart> OnAfterAudioChange
    Event Type
    Type Description
    Action<ChangeAudioOnStart>

    OnBeforeAudioChange

    Declaration
    public event Action<ChangeAudioOnStart> OnBeforeAudioChange
    Event Type
    Type Description
    Action<ChangeAudioOnStart>
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