Class TimeScaleAudioModifiers
Helper struct for params in AudioSettings.
Namespace: OmiyaGames.Audio
Assembly: cs.temp.dll.dll
Syntax
[Serializable]
public class TimeScaleAudioModifiers
Remarks
Copyright (c) 2022 Omiya Games Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Revision | Description |
---|---|
Version: 0.1.0-exp.1 Date: 3/7/2022 Author: Taro Omiya | Initial draft. |
Properties
DefaultSnapshot
The snapshot to Mixer that reverts mixer to a no-effects, default state.
Declaration
public AudioMixerSnapshot DefaultSnapshot { get; }
Property Value
Type | Description |
---|---|
AudioMixerSnapshot |
Remarks
This variable is set in the Unity Project Settings dialog.
EnableFast
Enable effects expressed in FastTimeSnapshot.
Declaration
public bool EnableFast { get; }
Property Value
Type | Description |
---|---|
Boolean |
Remarks
This variable is set in the Unity Project Settings dialog.
EnablePause
Enable effects expressed in PausedSnapshot.
Declaration
public bool EnablePause { get; }
Property Value
Type | Description |
---|---|
Boolean |
Remarks
This variable is set in the Unity Project Settings dialog.
EnableSlow
Enable effects expressed in SlowTimeSnapshot.
Declaration
public bool EnableSlow { get; }
Property Value
Type | Description |
---|---|
Boolean |
Remarks
This variable is set in the Unity Project Settings dialog.
FastPitchRange
The pitch Mixer will be set to based on where
Declaration
public Vector2 FastPitchRange { get; }
Property Value
Type | Description |
---|---|
Vector2 |
Remarks
This variable is set in the Unity Project Settings dialog.
FastTimeRange
The range
The
Declaration
public Vector2 FastTimeRange { get; }
Property Value
Type | Description |
---|---|
Vector2 |
Remarks
This variable is set in the Unity Project Settings dialog.
FastTimeSnapshot
The snapshot to Mixer that kicks in when time
quickens. This snapshot is mixed with
DefaultSnapshot depending on
Declaration
public AudioMixerSnapshot FastTimeSnapshot { get; }
Property Value
Type | Description |
---|---|
AudioMixerSnapshot |
Remarks
This variable is set in the Unity Project Settings dialog.
Mixer
The audio mixer that plays the effect.
Declaration
public AudioMixer Mixer { get; }
Property Value
Type | Description |
---|---|
AudioMixer |
Remarks
This variable is set in the Unity Project Settings dialog.
PausedSnapshot
The snapshot to Mixer that kicks in when user pauses.
Declaration
public AudioMixerSnapshot PausedSnapshot { get; }
Property Value
Type | Description |
---|---|
AudioMixerSnapshot |
Remarks
This variable is set in the Unity Project Settings dialog.
PitchParam
The parameter name to Mixer that changes the pitch.
Declaration
public string PitchParam { get; }
Property Value
Type | Description |
---|---|
String |
Remarks
This variable is set in the Unity Project Settings dialog.
SlowPitchRange
The pitch Mixer will be set to based on where
Declaration
public Vector2 SlowPitchRange { get; }
Property Value
Type | Description |
---|---|
Vector2 |
Remarks
This variable is set in the Unity Project Settings dialog.
SlowTimeRange
The range
The
Declaration
public Vector2 SlowTimeRange { get; }
Property Value
Type | Description |
---|---|
Vector2 |
Remarks
This variable is set in the Unity Project Settings dialog.
SlowTimeSnapshot
The snapshot to Mixer that kicks in when time
slows. This snapshot is mixed with
DefaultSnapshot depending on
Declaration
public AudioMixerSnapshot SlowTimeSnapshot { get; }
Property Value
Type | Description |
---|---|
AudioMixerSnapshot |
Remarks
This variable is set in the Unity Project Settings dialog.