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    Class AudioSettings

    Scriptable object with settings info.

    Inheritance
    Object
    AudioSettings
    Namespace: OmiyaGames.Audio
    Assembly: cs.temp.dll.dll
    Syntax
    public class AudioSettings : BaseSettingsData
    Remarks

    The MIT License (MIT)

    Copyright (c) 2022 Omiya Games

    Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

    The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

    RevisionDescription
    Version: 0.1.0-exp.1
    Date: 2/13/2022
    Author: Taro Omiya
    Initial draft.
    Version: 1.0.0
    Date: 6/21/2022
    Author: Taro Omiya
    Adding documentation.

    Fields

    DATA_DIRECTORY

    Declaration
    public const string DATA_DIRECTORY = "Packages/com.omiyagames.audio/Runtime/Data/"
    Field Value
    Type Description
    String

    Properties

    Ambience

    The background ambience layer. Allows playing and managing BackgroundAudio clips.

    Declaration
    public AudioLayer.Background Ambience { get; }
    Property Value
    Type Description
    AudioLayer.Background

    CurrentVersion

    Declaration
    public override int CurrentVersion { get; }
    Property Value
    Type Description
    Int32

    Main

    The main layer of audio. This affects the volume and pitch of all audio sources wired to any layer in this manager.

    Declaration
    public AudioLayer Main { get; }
    Property Value
    Type Description
    AudioLayer

    Mixer

    The main mixer of this game.

    Declaration
    public AudioMixer Mixer { get; }
    Property Value
    Type Description
    AudioMixer

    Music

    The background music layer. Allows playing and managing BackgroundAudio clips.

    Declaration
    public AudioLayer.Background Music { get; }
    Property Value
    Type Description
    AudioLayer.Background

    MuteVolumeDb

    The volume in which Mixer interprets as mute.

    Declaration
    public float MuteVolumeDb { get; }
    Property Value
    Type Description
    Single

    PercentToDbCurve

    The curve used to convert a fraction between 0 and 1 to decibels. Used to make it easier to set the mixer volume.

    Declaration
    public AnimationCurve PercentToDbCurve { get; }
    Property Value
    Type Description
    AnimationCurve

    SoundEffects

    The layer dedicated to sound effects. This affects the volume and pitch of any audio sources wired to DefaultUiGroup or DefaultGroup.

    Declaration
    public AudioLayer.Spatial SoundEffects { get; }
    Property Value
    Type Description
    AudioLayer.Spatial

    TimeScaleSnapshots

    Settings to map to pitch range and other distortion effects.

    Declaration
    public TimeScaleAudioModifiers[] TimeScaleSnapshots { get; }
    Property Value
    Type Description
    TimeScaleAudioModifiers[]

    Voices

    The layer dedicated to voices. This affects the volume and pitch of any audio sources wired to DefaultUiGroup or DefaultGroup.

    Declaration
    public AudioLayer.Spatial Voices { get; }
    Property Value
    Type Description
    AudioLayer.Spatial

    Methods

    DefaultPercentToVolumeDbConversion(Single)

    The default percent to decibels converter, assuming mute-decibel is -80 dB.

    Declaration
    public static float DefaultPercentToVolumeDbConversion(float percent)
    Parameters
    Type Name Description
    Single percent

    Value from 0 to 1.

    Returns
    Type Description
    Single

    Volume, in decibels, where -80 dB is mute.

    OnUpgrade(Int32, out String)

    Declaration
    protected override bool OnUpgrade(int oldVersion, out string errorMessage)
    Parameters
    Type Name Description
    Int32 oldVersion
    String errorMessage
    Returns
    Type Description
    Boolean
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