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    Class PlaybackBehavior

    Helper serialized class to display in Unity inspector. Generates details for fade-ins and fade-outs.

    Inheritance
    Object
    PlaybackBehavior
    Namespace: OmiyaGames.Audio
    Assembly: cs.temp.dll.dll
    Syntax
    [Serializable]
    public class PlaybackBehavior
    Remarks

    The MIT License (MIT)

    Copyright (c) 2022 Omiya Games

    Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

    The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

    RevisionDescription
    Version: 1.0.0
    Date: 6/23/2022
    Author: Taro Omiya
    Initial draft.
    Version: 1.1.0
    Date: 6/30/2022
    Author: Taro Omiya
    Adding new property, IsPausedOnTimeStop.

    Constructors

    PlaybackBehavior(PlaybackBehavior.FadeBehavior, Double, Boolean, Boolean)

    Constructs a new instance with default arguments.

    Declaration
    public PlaybackBehavior(PlaybackBehavior.FadeBehavior behavior = PlaybackBehavior.FadeBehavior.DoNothing, double fadeDurationSeconds = 0.5, bool alwaysRestart = false, bool isPausedOnTimeStop = false)
    Parameters
    Type Name Description
    PlaybackBehavior.FadeBehavior behavior

    Sets default Behavior.

    Double fadeDurationSeconds

    Sets default FadeDurationSeconds.

    Boolean alwaysRestart

    Sets default AlwaysRestart.

    Boolean isPausedOnTimeStop

    Sets default IsPausedOnTimeStop.

    Fields

    DEFAULT_FADE_DURATION

    Declaration
    public const float DEFAULT_FADE_DURATION = 0.5F
    Field Value
    Type Description
    Single

    Properties

    AlwaysRestart

    If true, restarts playing AudioFile even if it's already playing in the background.

    Declaration
    public bool AlwaysRestart { get; }
    Property Value
    Type Description
    Boolean
    Remarks

    This property is set in the Unity Inspector.

    AudioFile

    Gets the audio to fade in.

    Declaration
    public AssetRefSerialized<BackgroundAudio> AudioFile { get; }
    Property Value
    Type Description
    AssetRefSerialized<BackgroundAudio>
    Remarks

    This property is set in the Unity Inspector.

    Behavior

    Gets the action to take.

    Declaration
    public PlaybackBehavior.FadeBehavior Behavior { get; }
    Property Value
    Type Description
    PlaybackBehavior.FadeBehavior
    Remarks

    This property is set in the Unity Inspector.

    FadeDurationSeconds

    Gets how long to perform the fade-in or fade-out, in seconds. Normalized by .

    Declaration
    public double FadeDurationSeconds { get; }
    Property Value
    Type Description
    Double
    Remarks

    This property is set in the Unity Inspector.

    IsPausedOnTimeStop

    If true, pauses the AudioFile when is set to zero.

    Declaration
    public bool IsPausedOnTimeStop { get; }
    Property Value
    Type Description
    Boolean
    Remarks

    This property is set in the Unity Inspector.

    Methods

    GetFadeInArgs()

    Generates a fade-in arguments based on this instance's properties.

    Declaration
    public FadeInArgs GetFadeInArgs()
    Returns
    Type Description
    FadeInArgs

    The fade-in arguments using FadeDurationSeconds and AlwaysRestart.

    GetFadeOutArgs()

    Generates a fade-out arguments based on this instance's properties.

    Declaration
    public FadeOutArgs GetFadeOutArgs()
    Returns
    Type Description
    FadeOutArgs

    The fade-in arguments using FadeDurationSeconds.

    StartCoroutine(MonoBehaviour, AudioLayer.Background, AudioLayer.Background.OnCoroutineFinished)

    Starts the for this behavior.

    Declaration
    public Coroutine StartCoroutine(MonoBehaviour script, AudioLayer.Background audioLayer, AudioLayer.Background.OnCoroutineFinished onFinish = null)
    Parameters
    Type Name Description
    MonoBehaviour script

    The script to run this on.

    AudioLayer.Background audioLayer
    AudioLayer.Background.OnCoroutineFinished onFinish

    Invoked at the end of the .

    Returns
    Type Description
    Coroutine

    The running this behavior.

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